export interface IBattleRoom{
    //初始化房间信息
    init(roomId:number):void;
    //房间逻辑
    tick(dt:number):void;
    //暂停
    pause():void;
    //恢复
    resume():void;
    //停止房间逻辑处理
    stop():void;
    //退出房间
    exit():void;
}